Quake..

History

From 1999 into 2002, some computer science students ran a gaming network at UMass called QMass.net. It's been gone for quite some time, but we still get together for some Quake2 now and then -- especially during the winter months. You're welcome to join us for some not-so-serious gaming naustalgia.

Terrain

The DM server rotates through q2dmx, as well as some classics and a couple of my maps. Said classics include:

Sounds

For added laughs, you may wish to download this sound pak (last updated 11/20/2005). It's a reasonable recreation of the original QMass Sound Pak, which we fear was lost forever. Warning: samples from South Park, Monty Python, The Simpsons, Jurrasic Park, et al have been flat-out stolen.

Chatter

We run a Mailman mailing list to schedule games, discuss server changes, or talk about ideas for the rather silly deathmatch mod we run. The listinfo page is here: http://jdolan.dyndns.org/mailman/listinfo/quake2

You're also welcome to join us in #quetoo on irc.freenode.net.

Haxor

I maintain my own Quake2-compatible engine for GNU/Linux called Quetoo. It's meant to be trim, stable, secure, and fast (very fast). Wade Leveille (quakemeat) is also working on a Win32 port. Read more about Quetoo here.

Abortions

And finally.. I've made some rather amature maps myself. They're not fantastic, but my friends insist that we play on them..
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The Jizz Hutt (2005)
Released in November '05, this is the first level of the QMass Resurrection series. Arena style deathmatch, id base textures, a quad, a pent, and a truly tasteless name. [download]


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Why Does It Burn When I Pee? (2000)
The first level I chose to release. Not the most complex design (it's a big square with an 'X' in the middle), but they can't all be masterpieces, can they? [download]


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Thundercock (2005)
The second level in the QMass Resurrection series. Strogg base textures, trick jumps, good connectivity. I'd been waiting to use this name for years.. [download]


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Prostate Paralysis (2001)
Initially designed for LoTTe Ohm's Vertigo Mapping Contest (but never entered because it exceeded dimension constraints), this was one of my better efforts. It still sucks. 2-8 players FFA. [download]


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Testicles On Ice (2001)
A fun little 1v1 map I whipped out in one night. Stone texture set, dim lighting, a railgun and yellow armor. All under a star-lit sky. Hold me. [download]


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Toxic Shock Syndrome (2006)
An extremely large industrial themed FFA and team deathmatch map. Textures compliments of Lunaran, Yogi, Rorshach, and others. Probably my best work to date. [download]