ObjectivelyMVC 0.1.0
Object oriented MVC framework for OpenGL, SDL2 and GNU C
Window.c
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1/*
2 * ObjectivelyMVC: Object oriented MVC framework for OpenGL, SDL2 and GNU C.
3 * Copyright (C) 2014 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#include <assert.h>
25
26#include "Window.h"
27
28SDL_Rect MVC_TransformToWindow(SDL_Window *window, const SDL_Rect *rect) {
29
30 assert(rect);
31
32 SDL_Rect transformed = *rect;
33
34 int dh = 0;
35 const double scale = MVC_WindowScale(window, NULL, &dh);
36
37 transformed.x *= scale;
38 transformed.y *= scale;
39 transformed.w *= scale;
40 transformed.h *= scale;
41
42 transformed.y = dh - transformed.h - transformed.y;
43
44 return transformed;
45}
46
47double MVC_WindowScale(SDL_Window *window, int *height, int *drawableHeight) {
48
49 window = window ?: SDL_GL_GetCurrentWindow();
50 assert(window);
51
52 int h;
53 SDL_GetWindowSize(window, NULL, &h);
54
55 if (height) {
56 *height = h;
57 }
58
59 if (h) {
60
61 int dh;
62 SDL_GL_GetDrawableSize(window, NULL, &dh);
63
64 if (drawableHeight) {
65 *drawableHeight = dh;
66 }
67
68 if (dh) {
69 return dh / (double) h;
70 }
71 }
72
73 return 1.0;
74}
SDL_Rect MVC_TransformToWindow(SDL_Window *window, const SDL_Rect *rect)
Transforms the specified rectangle to normalized device coordinates in window.
Definition: Window.c:28
double MVC_WindowScale(SDL_Window *window, int *height, int *drawableHeight)
Resolves the scale factor of the specified window for High-DPI support.
Definition: Window.c:47