ObjectivelyMVC 0.1.0
Object oriented MVC framework for OpenGL, SDL2 and GNU C
Window.h
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1/*
2 * ObjectivelyMVC: Object oriented MVC framework for OpenGL, SDL2 and GNU C.
3 * Copyright (C) 2014 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
27
34OBJECTIVELYMVC_EXPORT SDL_Rect MVC_TransformToWindow(SDL_Window *window, const SDL_Rect *rect);
35
45OBJECTIVELYMVC_EXPORT double MVC_WindowScale(SDL_Window *window, int *height, int *drawableHeight);
ObjectivelyMVC base types.
#define OBJECTIVELYMVC_EXPORT
Definition: Types.h:39
OBJECTIVELYMVC_EXPORT double MVC_WindowScale(SDL_Window *window, int *height, int *drawableHeight)
Resolves the scale factor of the specified window for High-DPI support.
Definition: Window.c:47
OBJECTIVELYMVC_EXPORT SDL_Rect MVC_TransformToWindow(SDL_Window *window, const SDL_Rect *rect)
Transforms the specified rectangle to normalized device coordinates in window.
Definition: Window.c:28