ObjectivelyMVC 0.1.0
Object oriented MVC framework for OpenGL, SDL2 and GNU C
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Input.h
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1/*
2 * ObjectivelyMVC: Object oriented MVC framework for OpenGL, SDL2 and GNU C.
3 * Copyright (C) 2014 Jay Dolan <jay@jaydolan.com>
4 *
5 * This software is provided 'as-is', without any express or implied
6 * warranty. In no event will the authors be held liable for any damages
7 * arising from the use of this software.
8 *
9 * Permission is granted to anyone to use this software for any purpose,
10 * including commercial applications, and to alter it and redistribute it
11 * freely, subject to the following restrictions:
12 *
13 * 1. The origin of this software must not be misrepresented; you must not
14 * claim that you wrote the original software. If you use this software
15 * in a product, an acknowledgment in the product documentation would be
16 * appreciated but is not required.
17 *
18 * 2. Altered source versions must be plainly marked as such, and must not be
19 * misrepresented as being the original software.
20 *
21 * 3. This notice may not be removed or altered from any source distribution.
22 */
23
24#pragma once
25
29
38typedef enum {
44
46
47typedef struct Input Input;
48typedef struct InputInterface InputInterface;
49
57struct Input {
58
63
68 InputInterface *interface;
69
74
79
84};
85
89struct InputInterface {
90
94 StackViewInterface viewInterface;
95
104 Input *(*initWithFrame)(Input *self, const SDL_Rect *frame);
105
113 void (*setControl)(Input *self, Control *control);
114
122 void (*setLabel)(Input *self, Label *label);
123
131 void (*setOrientation)(Input *self, InputOrientation orientation);
132};
133
140OBJECTIVELYMVC_EXPORT Class *_Input(void);
Controls are Views which capture events and dispatch Actions.
static void setControl(Input *self, Control *control)
Definition: Input.c:113
static void setLabel(Input *self, Label *label)
Definition: Input.c:130
static void setOrientation(Input *self, InputOrientation orientation)
Definition: Input.c:147
InputOrientation
Input orientation defines the relative positioning of the Label.
Definition: Input.h:38
@ InputOrientationLeft
Definition: Input.h:39
@ InputOrientationRight
Definition: Input.h:40
@ InputOrientationAbove
Definition: Input.h:41
@ InputOrientationBelow
Definition: Input.h:42
OBJECTIVELYMVC_EXPORT const EnumName InputOrientationNames[]
Definition: Input.h:45
The Label type.
StackViews are containers that manage the arrangement of their subviews.
#define OBJECTIVELYMVC_EXPORT
Definition: Types.h:39
Controls are Views which capture events and dispatch Actions.
Definition: Control.h:83
An Input stacks a Label with a Control.
Definition: Input.h:57
Label * label
The Label.
Definition: Input.h:78
StackView stackView
The superclass.
Definition: Input.h:62
InputOrientation orientation
The Label orientation.
Definition: Input.h:83
Control * control
The Control.
Definition: Input.h:73
Class * _Input(void)
The Input archetype.
Definition: Input.c:212
InputInterface * interface
The interface.
Definition: Input.h:68
Labels provide a configurable container for Text.
Definition: Label.h:40
StackViews are containers that manage the arrangement of their subviews.
Definition: StackView.h:68